ENet for C# wraps the C-language ENet networking library. For games and other realtime applications, if you use TCP, old data can hold up newer data, even if it is no longer relevant (old positions, etc.). Your players will perceive any lost packet as a "lag burst". ENet supports multiple in-order streams of data, and allows you to decide on reliability on a per-packet basis. The library is useful for both client-server and peer-to-peer architectures.
STMX is a high-performance Common Lisp library for composable Transactional Memory (TM), a concurrency control mechanism aimed at making concurrent programming easier to write and understand. Instead of traditional lock-based programming, one programs with atomic memory transactions: if a memory transaction returns normally it is committed. If it signals an error, it is rolled back. Transactions can safely run in parallel in different threads, are re-executed from the beginning in case of conflicts or if consistent reads cannot be guaranteed, and effects of a transaction are not visible from other threads until committed. This gives freedom from deadlocks, automatic rollback on failure, and aims to resolve the tension between granularity and concurrency.
QtWebSockets is a pure Qt implementation of WebSockets, both client and server. It is implemented as a Qt source code module (.pri file) that can easily be embedded into existing Qt projects. It has no dependencies other than Qt. It features text and binary sockets, frame-based and message-based signals, proxy support, and strict Unicode checking.
LMIWBEM is a Python library which performs CIM operations using the CIM-XML protocol. It tries to mimic PyWBEM, but does things in a different way. The TOG-Pegasus client library is used for communication, lazy evaluation of CIM objects is used, and a minor API was added for performance reasons.