db4o is an object database for Java and all .NET environments. Its features include ACID transactions, automatic class schema recognition, query-by-example, a S.O.D.A. object querying API, native queries, LINQ support on .NET, callback methods, memory files, cascade-on-delete, multi-threaded access, and Java Webstart and servlet support.
GNU Make examines the timestamps on a set of interdependent files, and, if necessary, issues commands to bring them up-to-date. The user creates a makefile describing the files, their relationships, and the commands to run. Most often make is used to rebuild libraries and programs when their sources are changed, but it can be used for any situation where one set of files needs to be generated from another set.
For users on Linux and Unix, KDE offers a full suite of user workspace applications which allow interaction with these operating systems in a modern, graphical user interface. This includes Plasma Desktop, KDE's innovative and powerful desktop interface. Other workspace applications are included to aid with system configuration, running programs, or interacting with hardware devices. While the fully integrated KDE Workspaces are only available on Linux and Unix, some of these features are available on other platforms. In addition to the workspace, KDE produces a number of key applications such as the Konqueror Web browser, Dolphin file manager, and Kontact, the comprehensive personal information management suite. The list of applications includes many others, including those for education, multimedia, office productivity, networking, games, and much more. Most applications are available on all platforms supported by the KDE Development. KDE also brings to the forefront many innovations for application developers. An entire infrastructure has been designed and implemented to help programmers create robust and comprehensive applications in the most efficient manner, eliminating the complexity and tediousness of creating highly functional applications.
OpenVRML is a VRML and X3D browser plug-in and C++ toolkit for incorporating VRML/X3D support into applications. It provides VRML97 and Classic VRML X3D parsers, a runtime, and an OpenGL renderer as C++ libraries. The renderer is fully separate from the runtime library so that users can also provide their own renderer. The OpenVRML browser is provided as a D-Bus service, and is embeddable in host applications using XEmbed. The distribution provides both a stand-alone host and a host that runs as a Mozilla plug-in.
Qt is a comprehensive, object-oriented development framework that enables development of high-performance, cross-platform rich-client and server-side applications. When you implement a program with Qt, you can run it on the X Window System (Unix/X11), Apple Mac OS X, and Microsoft Windows NT/9x/2000/XP by simply compiling the source code for the platform you want. Qt is the basis for the KDE desktop environment, and is also used in numerous commercial applications such as Google Earth, Skype for Linux, and Adobe Photoshop Elements.
SWIG is a software development tool that connects programs written in C and C++ with a variety of high-level programming languages. SWIG is primarily used with common scripting languages such as Perl, PHP, Python, Tcl/Tk, and Ruby, however the list of supported languages also includes non-scripting languages such as C#, Common Lisp (CLISP, Allegro CL, UFFI), Java, Modula-3, OCAML, Octave, and R. Also several interpreted and compiled Scheme implementations (Guile, MzScheme, Chicken) are supported. SWIG is most commonly used to create high-level interpreted or compiled programming environments, user interfaces, and as a tool for testing and prototyping C/C++ software. SWIG can also export its parse tree in the form of XML and Lisp s-expressions.
Shrimp is a visual workflow to the RenderMan shader creation, written on top of the FLTK2 library and using OpenGL for scene display. It will let you connect blocks of functions in a visual fashion much like an electronic CAD package, and it will create a preview from the connected shaders (surface, displacement, light, etc). Once satisfied, you can export the resulting shaders and use them in your 3D scenes using any RenderMan compliant engine, such as Aqsis, 3Delight, or PRMan.