JHotCorner is a Java library which gives the user the ability to execute code if the mouse is dragged into one of the four monitor corners. You can choose which corner should be active (multiple corners are allowed). It's also possible to show a quarter circle if the corner is active and the mouse hits the radius. Fade-in and fade-out effects are also present. There are different options which you can set, including the radius of the hot corner, whether an image should be shown, displaying of your own image, etc. If you want to set an image, transparent and animated GIFs and transparent PNGs can be used. To register a class, simply implement JHotCornerInterface.
Project REI is Web-based software designed to allow rapid creation of data handling interfaces. Its goal is to reduce the number of small, unique, often heavily scripted solutions, which have been implemented to support departments in daily business. This is done by providing centralized access to many different interfaces. In short, Project REI is used to replace overblown spreadsheets and local databases. Setting up interfaces is done through a central GUI and allows for immediate results. Changes to interfaces can be seen and tested in real time. Even though it cannot fulfill all needs, many mundane but still important requirements can be supported with little effort.
Canari is a rapid transform development framework for Maltego. The original focus of Canari was to provide a set of transforms which would aid in the execution of penetration tests and vulnerability assessments. Ever since its first prototype, it has become evident that the framework can be used for much more than that. Canari is perfect for anyone wishing to graphically represent their data in Maltego without the hassle of learning a whole bunch of unnecessary stuff. It has generated interest from digital forensics analysts to pen-testers, and even psychologists. Canari's core features include an easily extensible and configurable framework which promotes maximum reusability, a set of powerful and easy-to-use scripts for debugging, configuring, and installing transforms, and a great number of community-provided transforms.
RufasGate is a combination of the Portal and Sokoban games. Using stargate terminology, there are Zero Point Modules (ZPMs) that power the portal guns, which in turn create the two ends of a temporary and short range wormhole, a shortcut through space-time, that allows obstacles to be bypassed. In order to empower the portal guns, all cylindrical ZPMs must be bumped onto their base receptacles. There are currently only four levels, and no way to save a game. RufasGate is also a testbed for learning/illustrating various modern OpenGL techniques including cubemaps, water reflections, sound, and glsl shader capabilities. And for anyone planning to use SDL2, it illustrates key-mapping, to get improved keyboard responsiveness from SDL.
RufasCube is a slider puzzle where there is a 3x3x3 arrangement of cubelets with the center one missing, allows sliding permutations. After a randomization, the goal is to restore the cube to its original configuration based on color and alphabetic hints. It is challenging, but not as difficult as a Rubik's cube. Here, diligence pays off. Also, incremental solution is possible - you can unscramble one slice at a time. When you finish, you can see the entire English alphabet appear on the 26 cubelets.